![]() Picks random maps from SavedLevels folder. Prevents the NVIDIA 3DVision from becoming active when using Direct3D 9. Play custom music instead of the original in-game music. Allows host to kick players from in-game.Īllows to generate random PNG maps from the map editor.Īllows launching multiple WA instances without file conflicts. It allows maps to have both destructible and indy areas by embedding data in the palette.Ī kick module for 3.8. In the CD edition, allows to override CD-only files with your versions.Ĭhoose the soundcard W:A should use for sound output.Īllows hosting games even if you're behind a router or firewall.Ī simple module to fix screen lags in-game by increasing the WA.exe process priority.Ī key mapper which works independently of the game's code and has a toggle key option.Īllows the user to redefine the order and content of weapons for each F hotkey. ![]() Such is the case, for example, with D3D9Wnd and RubberWorm in Update 3.8. Some of the WormKit modules listed on this page have eventually become part of the base game. Starting with W:A version 3.7.0.0, the ability to load WormKit modules is included as a game option, which makes the loader itself obsolete. There is no API or further integration, however some DLLs can provide common functionality for other modules to share (such as wkPackets). The distribution contained a module loader (whose only purpose is to load WormKit modules), and a set of default modules, each providing specific functionality.īy convention, a WormKit module is a DLL file, the filename of which begins with the prefix "wk". WormKit was an extension framework for Worms Armageddon.
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